The Millz Have Eyez Tempe Ghost Tour

Reviewed · PHOENIX GHOST TOURS & HAUNTED WALKS

The Millz Have Eyez Tempe Ghost Tour

5.0 · 22 reviews 2 hours (approx.) From $39 Operated by Get Ghosted Phoenix · Bookable on Viator
Book on Viator →

A rattling story at the corner of Arizona history. This Tempe ghost tour mixes local lore with hands-on equipment, plus a route that hits several well-known old buildings in a tight timeline. I like that it feels like a real activity, not just a lecture, and that the stops are packed into about two hours.

Two things I really like: the hands-on ghost-hunting kit (EMF detector, spirit box, and dowsing rods) and the small-group vibe, with a max of 15 people. There’s also a reported sense of fun on the walk—laughs, some ghoulish humor, and even a bit of ceremony—so it doesn’t feel grim.

One consideration: this is a walking tour with short stops (about 15 minutes each), so if you want deep, slow, museum-style history at every site, you might wish for more time per stop.

Key highlights before you go

The Millz Have Eyez Tempe Ghost Tour - Key highlights before you go

  • Real equipment in your hands: EMF detector, spirit box, and dowsing rods are part of the experience
  • A tight downtown route: five historic spots spread across Tempe in about two hours
  • Small group limit: up to 15 people keeps the night feeling personal
  • Guide-led ghost-hunting energy: the guide David is described as running the tour with humor and a bit of showmanship
  • Short stop rhythm: about 15 minutes per location means you’ll see a lot without being stuck in one place

What You’re Really Paying For: $39, a Small Group, and Ghost-Hunting Tools

The Millz Have Eyez Tempe Ghost Tour - What You’re Really Paying For: $39, a Small Group, and Ghost-Hunting Tools
At $39 per person for about two hours, the value comes from the format. You’re not just getting stories; you’re also getting a chance to participate with ghost-hunting tools during the walk. For a niche tour, that matters, because it turns the experience from passive to active.

The tour keeps the group size down to a maximum of 15 people. That’s big for two reasons: you can hear the guide, and you’re more likely to get attention while you’re using the equipment. If you’ve ever been stuck behind taller folks on a walking tour, you’ll appreciate the smaller number.

The kit is also the selling point. You’ll have access to an EMF detector, a spirit box, and dowsing rods. In at least one described outing with guide David, multiple participants were handed gear including spirit boxes and EMF monitors, plus dowsing rods and flashlights. You should expect a hands-on flow where the guide helps you use the tools at the spots where the stories get focused.

The Route in Plain English: Start at Rio Salado, End at 6th Street

The Millz Have Eyez Tempe Ghost Tour - The Route in Plain English: Start at Rio Salado, End at 6th Street
The tour starts at 1 W Rio Salado Pkwy, Tempe, AZ 85281. It ends at 101 E 6th St, Tempe, AZ 85281, but there’s an important detail: the guide will walk you back to the starting point after the tour.

That solves a common annoyance with late-night tours—worrying about where your car or rideshare will be when you finish. It also means you’re not stuck navigating the last stretch on your own.

Expect a steady walking pace with built-in “pause and listen” moments. Each stop is about 15 minutes, so you’re in and out, gear in hand, while the guide ties each location to its legend and local past.

More Phoenix ghost tours and haunted walks after dark

Stop 1: Downtown Tempe at the DT Authority Building

Your first stop sets the tone. This is the area around Downtown Tempe, where you’ll learn about the former Monti’s La Casa Vieja and now DT Authority. The theme here is how a single building can collect layers over time—old businesses, new names, and the kind of stories that stick when locals keep talking.

You’ll spend about 15 minutes hearing the layered past and why people believe spirits may still linger. This first stop is useful because it teaches you what kind of night you’re having. If you go in expecting modern urban folklore, this opening delivers that vibe quickly.

A practical tip for this kind of start: keep your expectations flexible. Ghost tours work best when you treat each stop like a short chapter—something to focus on for a quarter hour, then move on.

Stop 2: Hayden Flour Mill and the Fiery Legends

The Millz Have Eyez Tempe Ghost Tour - Stop 2: Hayden Flour Mill and the Fiery Legends
Next up is Hayden Flour Mill, one of Tempe’s older landmarks. Here, the stories focus on more than one idea at once: the mill’s role in shaping the city, plus legends tied to a fiery past and secrets people say are still around.

This stop is about history through atmosphere. Even if you don’t buy any paranormal claims, the building and its function—grain, milling, early industry—give the ghost story a sense of place. People connect old industry sites to haunting because the buildings feel like they remember.

You’ll also have your ghost-hunting tools available as the guide frames what to listen for and what to watch for. The vibe is part storytelling, part “try the equipment here and see what you get.”

Stop 3: Caffe Boa Tempe in the Casa Loma Building

The Millz Have Eyez Tempe Ghost Tour - Stop 3: Caffe Boa Tempe in the Casa Loma Building
Then you move to Caffe Boa TEMPE, housed in the old Casa Loma Building—Tempe’s first hotel. That detail matters, because hotels are naturally story-generating places. People pass through, things happen behind closed doors, and routines of visitors create the perfect environment for rumors to stick.

At this stop, you’ll hear about haunted history and the legends tied to the building. You’re also likely to feel the shift from industrial-era stories to human-scale stories—lodging, travelers, late nights, and the idea that old guest buildings can carry weird energy.

From a pacing standpoint, this is a nice mid-tour moment. After two stops, you’ve got the pattern: short story, equipment use, then out the door. This third stop keeps the tour from feeling repetitive.

A few more desert day trips travellers line up from Phoenix

Stop 4: The Plant Mill / Tempe Hardware Building and Odd Fellows Fires

The Millz Have Eyez Tempe Ghost Tour - Stop 4: The Plant Mill / Tempe Hardware Building and Odd Fellows Fires
Stop four is The Plant Mill, also discussed in relation to the Tempe Hardware Building and its origins as an Odd Fellows Hall. This is where the tour leans more into mystery: the origins of the building, mysterious fires, and the spirits said to linger within.

If you like ghost stories that tie into real-world events—fires, institutional buildings, community groups—this is likely your favorite stop. The Odd Fellows connection gives you a specific social structure to hang the legend on, and fires are the kind of event that people remember for generations.

You’ll spend about 15 minutes here, and you’ll be encouraged to focus your equipment attention during the stop. Even if you think of the equipment as just for fun, this is still a structured way to stay engaged instead of drifting.

Stop 5: First Baptist Church of Tempe and Its Haunted Reputation

The Millz Have Eyez Tempe Ghost Tour - Stop 5: First Baptist Church of Tempe and Its Haunted Reputation
The final stop is First Baptist Church Of Tempe, where you’ll hear about a historic church and its haunted reputation. Churches are different from mills and hotels. They carry a built-in sense of formality, and that changes how ghost stories feel when told in that space.

This last stop is often where people get quiet—less because everyone has the same belief, and more because the setting naturally slows the mood. The guide will tie the building’s past to why some people believe hauntings continue, and you’ll get one last chance to use the equipment before the night wraps.

After the tour ends at 101 E 6th St, the guide walks you back to the starting point. That makes the finish feel complete and avoids the awkward scramble you sometimes get with other walking tours.

The Equipment: EMF, Spirit Box, Dowsing Rods, and Why It Changes the Night

The Millz Have Eyez Tempe Ghost Tour - The Equipment: EMF, Spirit Box, Dowsing Rods, and Why It Changes the Night
Ghost tours can be pure storytelling, but this one leans into participation. You’re given an EMF detector, a spirit box, and dowsing rods. The value is not just the gear itself—it’s what the gear does to your attention.

When you have equipment, you stop “daydreaming” and start focusing. You listen harder. You look around at what’s in the space with you. Even if the results are uncertain, the process makes the stories feel more immediate.

It also helps that guide David (based on described experiences) runs a show that keeps people engaged while handing out gear. One described group notes David gave four people spirit boxes, EMF monitors, dowsing rods, and flashlights. That mix of tools plus light can make the night feel more active and less like waiting for the next spoken paragraph.

A fun bonus mentioned in one outing: David used ghoulish humor and performed a ceremony with personalized certificates for the group. That’s not essential to a ghost hunt, but it turns the end of the tour into a memorable moment.

Who This Tour Fits Best (and Who Might Skip It)

This is a great pick if you want a Tempe ghost tour that blends local lore with participation. You’ll probably enjoy it most if you like short stops, enjoy the outdoors at night, and don’t need a classroom-style lecture to stay interested.

It’s also a solid choice for first-timers. One described outing was someone’s first ghost tour, and they loved the combination of humor, history notes, and the feeling that they were actually doing something during the walk.

You might think twice if you need extra-long time at each stop. Because the flow is about 15 minutes per location and the full tour is about two hours, you won’t get a slow, deep research session at any single building.

Practical Tips to Get the Most From the Night

Here are a few things that help, based on how this tour runs:

  • Wear shoes you can walk in for about two hours. You’ll be moving between sites throughout the evening.
  • Bring a charged phone and keep your mobile ticket handy. The tour uses a mobile ticket.
  • Ask the guide how to use the equipment when it’s handed to you. The tools are part of the experience, and the guide’s instruction is what makes them feel less random.
  • Go with curiosity, not pressure. If you expect a clear “proof moment,” you may feel disappointed. If you treat it as a guided ghost-hunting experience, you’ll likely have more fun.

Should You Book the Millz Have Eyez Tempe Ghost Tour?

I think you should book if you want a hands-on, small-group Tempe ghost tour with real equipment and a route that hits multiple iconic old spots in a compact, two-hour window. The $39 price makes sense when you factor in the tool-based participation and the short, efficient stop rhythm that keeps the night moving.

You might skip it if your idea of value is long, detailed history sessions at one site, because this format is built for quick hits and variety. It’s also weather-dependent, and the tour requires good weather, so have a Plan B in mind.

If you’re coming to Phoenix area for a few days and want something distinctly local and a little spooky without turning into an all-night ordeal, this one is a strong pick.

FAQ

FAQ

How long is the Millz Have Eyez Tempe Ghost Tour?

It runs for about 2 hours.

How much does the tour cost?

The price is $39.00 per person.

Where does the tour start and end?

The tour starts at 1 W Rio Salado Pkwy, Tempe, AZ 85281 and ends at 101 E 6th St, Tempe, AZ 85281. Your guide will walk you back to the starting point after the tour ends.

What ghost-hunting equipment is included?

The tour includes an EMF detector, a spirit box, and dowsing rods.

Is the tour offered in English?

Yes. The tour is offered in English.

How big is the group?

The tour has a maximum group size of 15 people.

Are service animals allowed?

Yes, service animals are allowed.

What is the cancellation policy?

You can cancel for a full refund up to 24 hours in advance. If you cancel less than 24 hours before the start time, the amount paid is not refunded.

What happens if the tour is canceled due to weather?

The tour requires good weather. If it’s canceled due to poor weather, you’ll be offered a different date or a full refund.